Two years after the series reboot, EA is giving us a sequel with Star Wars Battlefront which promises fans access to characters locations and vehicles from all three eras of Star Wars. Unlike 2015 original, Battlefront 2 also has a single-player campaign featuring an all-new cannon storyline with that will bridge the gap between Return of the Jedi and force awakens. Battlefront 2 was out November 17 worldwide.
The story mode, the single-player campaign spans 30 years beginning with the destruction of Death Star 2 and culminating with the destruction of star killer base. You will mostly play as the protagonist Iden Versio, an imperial officer and the leader of a special forces group known as Inferno squad and take part in multiple events in an attempt to get revenge. Multiplayer in Battlefront 2 can support 240 simultaneous players thanks to galactic assault battles the likes of Starfighter assault which involved dogfights in both space and the sky blast puts you in 10 v10 death matches and heroes vs villains.
via Business Insider
So let's talk about the pros and cons, starting with what's good about the game. The engine is great, it's a good shooter and it looks and sounds amazing and in comparison to the previous battlefront from EA. There's a lot more on offer this time around, they've included this story this time which was a terrible omission from the last title. Something that EA admitted was the result of rushing the first battlefront out in time to coincide with the release of the force awakens.
When it comes to multiplayer, there's more maps, vehicles, heroes, and battlefront too. They also aren't charging for DLC, so any Maps modes and heroes they add will be available for free. But here's where the problems come into play, to say that the heroes are free is kind of misleading. Some of them are unlocked by defaults, but others you'll need to buy them with in-game credits or the virtual currency called Crystals. You can buy Crystals with real-world money, more on that later the amount is they charge for the heroes is the biggest problem. To unlock Darth Vader or Luke Skywalker, will cost you 40,000 credits each. The average time it would take a player to unlock just one hero would be about 40 hours of gameplay and this is assuming you aren't spending any credits.
The last battlefront allowed you to spawn on a partner, letting you fight together on the battlefield. That mechanic has been completely removed from the game. When you spawn, now it's with random players unless your friend happen to die at the same time as you. That was a big criticism of the beta, and something EA said they would work to address. They've done this by offering a point bonus for performing actions in proximity the players who just spawned with. But there's problem with that, there's no game chat so you can't communicate with those players. It really ruins the idea of playing the game with friends that you can’t have the same amount of interaction and party chat while playing in completely different lobbies or even a different game altogether. It's a lot less fun playing with friends in Battlefront 2 than it was in the first battlefront.
Another major complaint is the progression or rather lack thereof progression is tied solely to cards that you unlock via crates. Now there are some challenges you can complete that are specific to each class which will give you bonus credits scrapped and crates. But what's unlocked in those crates is still random. Your progression is tied to unlocking and opening loot crate's, and the two ways you can do that are by grinding away of the game for hours, potentially hundreds of hours just to unlock all the heroes or by paying real world money for crystals.
This is one of the strangest design decisions and one of the most offensive concepts on offer. This model is taken directly from free-to-play mobile games except this is a full $60 title with playable characters locked behind paywalls. The pricing model for this virtual currency is completely ridiculous. Think about this for a second, this is a $60 game with a $99 option for purchasing virtual currency to think that the value they associate with the loot crate's themselves that are supposedly a small component of the game, which they claim is not pay to win. Could have more value than the base game itself just goes to show how much they can rely on generating additional revenue through this system and how broken the progression system is. And in turn how little they probably care about fixing it.
So even though they've made some improvements, they've screwed a lot of things up in the process. If you played a game by yourself in multiplayer this may not be a bad proposition, but the progression system could still be a major downside if you're just looking for a single-player experience. Again, that's possible this time around. But a campaign that clocks in at around 7 hours may not be enough to justify a $60 purchase.
At the end of the day it's up to you but we recommend exercising extreme caution before you pick this game up. It may not be the value you're thinking it is and it's certainly not the great improvement the EA marketing team has been telling us about. And as always, thanks for reading.